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VR Headset Support?

Our college uses VR headsets, and we would love if VR headset support got added to Swif. We use Meta Quest 3 headsets. We are also interested in other headsets, including the Apple Vision Pro, PICO, and Steam Frame.

We specifically would love to be able to run PCVR when needed and cast the headset view on multiple headsets at once for all to see.

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Comments4

  • Angelo Huang

    Team•

    Sep 3

    @John C. Barr ,

    Thanks for sharing your VR requirements. We’re evaluating what Swif could support over the next few months and would love to understand which of these three capabilities is most important to you:

    1. PCVR management: Managing the Windows PC, GPU drivers, SteamVR/OpenXR runtime, applications, and headset-to-PC assignments.

    2. Multi-headset casting: Viewing and monitoring multiple headset screens simultaneously from a classroom dashboard.

    3. Cross-platform fleet management: Managing inventory, applications, configurations, and compliance across Meta Quest, PICO, Apple Vision Pro, and future devices such as Steam Frame.

    Could you rank these in priority order and describe how you currently run a typical classroom session?

    For immediate Meta Quest and PICO management, we also recommend evaluating ArborXR. It already supports device enrollment, application deployment, kiosk mode, and multi-device remote viewing. It may address much of your standalone-headset workflow today, while Swif explores the broader PCVR and cross-platform requirements.

    Best,
    Angelo

  • Angelo Huang

    Team•

    Sep 3

    John, noted thanks

  • Angelo Huang

    Team•

    Sep 3

    @John C. Barr thanks for the feedback. What is PCVR?

    • John C. Barr

      •

      Sep 3

      PCVR is when we stream VR content to the headsets from a PC. So, for PCVR, we would need an MDM for our PCs, and for in-headset VR, we would need MDM for our headsets.