VR Headset Support?
Our college uses VR headsets, and we would love if VR headset support got added to Swif. We use Meta Quest 3 headsets. We are also interested in other headsets, including the Apple Vision Pro, PICO, and Steam Frame.
We specifically would love to be able to run PCVR when needed and cast the headset view on multiple headsets at once for all to see.
Log in to comment and vote
Comments4
Angelo Huang
Sep 3
@John C. Barr ,
Thanks for sharing your VR requirements. We’re evaluating what Swif could support over the next few months and would love to understand which of these three capabilities is most important to you:
PCVR management: Managing the Windows PC, GPU drivers, SteamVR/OpenXR runtime, applications, and headset-to-PC assignments.
Multi-headset casting: Viewing and monitoring multiple headset screens simultaneously from a classroom dashboard.
Cross-platform fleet management: Managing inventory, applications, configurations, and compliance across Meta Quest, PICO, Apple Vision Pro, and future devices such as Steam Frame.
Could you rank these in priority order and describe how you currently run a typical classroom session?
For immediate Meta Quest and PICO management, we also recommend evaluating ArborXR. It already supports device enrollment, application deployment, kiosk mode, and multi-device remote viewing. It may address much of your standalone-headset workflow today, while Swif explores the broader PCVR and cross-platform requirements.
Best,
Angelo
Angelo Huang
Sep 3
John, noted thanks
Angelo Huang
Sep 3
@John C. Barr thanks for the feedback. What is PCVR?
John C. Barr
Sep 3
PCVR is when we stream VR content to the headsets from a PC. So, for PCVR, we would need an MDM for our PCs, and for in-headset VR, we would need MDM for our headsets.